Collection: SHOOT IT UNTIL IT DIES

Back when health bars didn’t regenerate and every bullet counted, shooters were a trial by fire. No tutorials. No aim assist. Just twitch reflexes, blazing weapons, and enemies coming at you from every corner of the screen. If you survived, it was because you earned it.

This is the domain of Doom, Contra, Metal Slug, GoldenEye, and countless others that defined chaos in its purest form. Whether side-scrolling through alien invasions or navigating 3D corridors packed with demons, these games were unforgiving, unforgettable, and totally addictive.

In the age of pixels and polygons, shooters weren’t just about the guns — they were about grit. They asked you to move fast, shoot faster, and memorize every level like the back of your hand. One mistake? Start over. Two-player mode? Now that was a bond forged in fire.

The energy was raw, the music was loud, and the explosions were endless. And through it all, you kept moving forward — because stopping wasn’t an option.

Every title here is a gauntlet.
So lock in. Keep your finger on the trigger.
And remember: run. shoot. don’t look back.

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